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Super mario odyssey 64 cover art
Super mario odyssey 64 cover art







I'm watching my mom tumble through Bowser's Castle now and it's a very interesting experience that is helping me to become more aware of certain accessibility issues in games. She doesn't get lost (unlike her experience with BOTW). I would even go as far to say that the arrows enable her to explore, this way she feels more confident in her location in 3D space. She even goes places I hadn't thought to. The arrows on the floor don't hinder her exploratory notions in the slightest. She is taking time to explore the extra areas as well. She's easily frustrated by navigating in 3D space in most games and she has a really hard time figuring out how to use a controller. She has a lot of trouble picking up on cues for what to do and where to go, so the guiding arrows allow for her to explore the game and simultaneously make progress at her own pace. My mom hadn't embraced gaming until quite recently in her life. It's helping me to become more aware of certain accessibility issues in games." "I highly recommend level designers watch someone with little gaming experience play through a level in Assist Mode. Most people assume Assist Mode is only for very small children, but I've found that it's also great for older folks who haven't played many games before. Adding guidance arrows and minimizing fall punishments, it's exciting to see mainstream games open their arms to new players and say "we want this to be fun for you too." Fisher Wagg ( BRKÖUT) James Earl Cox III ( You Must Be 18 Or Older To Enter)īeyond the basic game, what I'm impressed with is the Assist Mode. It's cold pressed rainbows, blended with starshine and the headbutts of a cat who is pleased to see you. Every element is so well crafted, and with Assist Mode, it's a perfect intro for younger kids & newbies with no gatekeeping to the bliss, while still offering a challenge to the git gud crowd. Mood, difficulty, controls, all are an absolute pleasure to experience start to (sort of) finish. It’s a master class in a game and genre that Nintendo has been making for decades. I “finished” it last night, however, the game re-opens itself back up splendidly with dozens of hours more gameplay to be had. It’s as if Nintendo found a way to distill Pure Joy into game format. We got some insightful analysis, some in-depth design critiques, some measured criticisms, and a whole lot of unrestrained gushing.

super mario odyssey 64 cover art

(Look no further than Chris Wade's epic tech art Twitter thread for proof.)īelow are responses we received from 25 different devs. Many are playing the game and revelling in every aspect of its design. With so many people and developers buzzing about the game and its constant array of new mechanics, Gamasutra reached out to several developers to see just what struck them about Mario’s newest outing.









Super mario odyssey 64 cover art